Understanding online and internet safety is a key area parents and carers should be aware of. Technology and computers are essential learning tools for children and used correctly and safely they can provide information and help learn key skills.
Below are links to some resources that you might find useful.
Can I be your friend video by the English National Opera
thinkuknow – CEOP’s website containing the latest information on the sites you like to visit, mobiles and new technology.
Kidsmart –KidSMART website about SMART ways to stay safe and have fun online
Video Games and keeping your child safe:
E-safety – key information for parents/carers
Belmont Castle Academy is committed to keeping our children safe and to promoting the safe, responsible use of the technologies.
1) Ratings denote the content and appropriateness of games
Since 2003 games have been age rated under the Pan-European Game Information (PEGI) system which operates in the UK and over 30 other countries of Europe, in addition, where a game showed realistic scenes of gross violence or sexual activity the game had to be legally classified and received one or other of the BBFC classification certificates given for videos/DVDs
The PEGI system has been effectively incorporated into UK law and video games will be age rated at one or other of the following age levels; which you will find on video game sleeves. Ratings do not denote the difficulty or the enjoyment level of a game, but that that it contains content suitable for a certain age group and above
The PEGI age ratings will enable parents and carers to make an informed choice when buying a game for their children.
It is important to note that the age ratings 12, 16 and 18 age ratings are mandatory and that it is illegal for a retailer to supply any game with any of these ratings to anyone below the specified age. The age ratings 3 and 7 are advisory only.
An 18 Rated game is applied when the level of violence reaches a stage where it becomes gross violence and/or includes elements of specific types of violence.
In general terms it is where the level of violence is so visually strong that it would make the reasonable viewer react with a sense of revulsion.
This rating is also applied where the level of sexual activity is explicit which may mean that genitals are visible. Any game that glamorises the use of real life drugs will also probably fall into this category.
2) Content Indicators
In addition to age ratings, video games will include indicators of the type of content and activities that the game includes in it.
The descriptors are fairly self-explanatory but should be read in conjunction with the age rating given for a video game.
A violence descriptor with an 18 rated game will indicate a more extreme level of violence than a violence descriptor with a 12 rated game. Similarly a sex/nudity descriptor with a 12 rated game will probably indicate sexual innuendo but a sex/nudity descriptor with an 18 rated game will indicate sexual content of a more explicit nature.
3) Parental responsibility
The PEGI ratings system helps you make informed decisions about which video games to choose for your family
A PEGI rating gives the suggested minimum age that you must be to play a game due to the suitability of the content
As parents you can take direct control of what games your children play at home, how they play them and for how long through parental controls on video game systems such as the Xbox or PlayStation
Choosing and playing video games as a family is the best way to understand and enjoy them together
The stories, worlds and characters in video games offer playful ways to engage with a wide range of subjects and fuels creativity, interests and imagination
The askaboutgames.com website provides further information about video games ratings and offers real family stories and suggestions on how video games can be a creative and collaborative experience for all the family
We also recommend that all parents visit the CEOP Think U Know website for more information on keeping your child safe online www.thinkuknow.co.uk
4) School support and action
Belmont Castle Academy has a focussed E-Safety week each year, as well as discussing E-Safety issues throughout the year.
With thanks for your continued support,
Preparation for Life in Modern Britain
The Government’s ‘PREVENT’ strategy sets out how public bodies manage the risks of radicalisation and extremism.
“Schools can play an important role in helping young people to become more resilient to the messages of violent extremists, and in tackling the sorts of grievances extremists seek to exploit.”
At Belmont Castle Academy, we create an environment where all young people learn:
1. To understand others (Behaviour Policy/RE/assemblies)
2. To value and appreciate diversity (Behaviour Policy/RE/assemblies)
3. To develop skills to debate and analyse (Pupil Parliament/RE/Literacy/Topic)
4. To learn about and explore the values shared by different faiths and cultures (multi-cultural days/Trail Blazer (Silk River project)/RE/school ethos)
5. The historical context and issues around citizenship, identity and current affairs (PSHE lessons/History/Geography/Trail Blazers)
6. To explore controversial issues facilitated by teachers (Literacy/PHSCE) to broaden their horizons by fostering good links with different community groups and external organisations (other schools, High House Production Park, Police, Childline, local places of worship)
If we have concerns that a pupil may be being exposed to extremist material or influences, we offer support through mentoring and by ensuring that the school is involved in the local partnership structures working on preventing violent extremism. Any concerns relating to matters of radicalisation or extremism are reported to the DSL for Child Protection and usual Child Protection protocols are followed.
The ‘WRAP’ Home Office PREVENT training took place for all staff on 3rd September 2015. Mark Jones (Principal) and Nella Murthen (Vice Principal) has attended the ‘WRAP – Train the Trainer’ session on 4th July 2017.